Tuesday, July 5, 2016

Next New

The future of the mobile phone is always the hottest topic. I think in the future mobile phone could cling to the human body as a tiny chip. Its main energy is from the heat generated by the human body and solar power. Through touching human's body, it could build a connection with our's brain so we can order it to do everything by using our's cerebral consciousness. With this new technology We do not need to read all the news through our eyes but the information will go direct into our brain; we do not need to enter number's or searching on the contact list to look for phone numbers; we do not need to look at google map on the screen but knowing all the detail information in our brain.

P2P


What is file sharing? 

File sharing is sharing his computer file with his friends and public. These files type include .DOC, .PPT, .PDF, .TXT, and so on. People usually sharing files using a USB drive, Bluetooth, email and Clouds.

What is P2P File sharing? 

P2P ( Peer to Peer) sharing is sharing files using a P2P network, in P2P network environment, all connected computer are in an equal position. Each computer has the same function, there is no primary and secondary difference. Each computer can work as servicer, workstation and set up shared resource for other computers to used within the network.

What are some examples of P2P file sharing? 

Some of the examples of P2P file sharing include Napster, Gnutella, eDonkey and eMule. The users can direct download, upload and copy files from any computers that have installed the same software. According to Brian Stelter's article " illegal copies of the Batman movie had been downloaded more than seven million times around the world, according to the media measurement firm BigChampagne turning it into a visible symbol of Hollywood's helplessness against the growing problem of online video piracy. "Although, P2P and other sharing functions have helped us a lot but it also brings up some legal problems. All the P2P sharing software provider still need to work hard on examining all the shared files to determine the legal usage of the file.


Digital Pirates Winning Battle With Studios by Brian Stelter and Brad Stone. The New York Times, Feb 5, 2009, p. A1. http://www.nytimes.com/2009/02/05/business/media/05piracy.html

Privacy



The coming era of new media has provided our life with the most extensive source of informative. New media help us linked with the world and constitute a large network of the whole world. Under this situation, the worldwide information is getting richer and the world has shrunk into a global village. New media also has its downside, it also brought security risk to our privacy. The most prominent characteristic of the new media era is the old information platform turn into network platform. The Internet is everywhere, however, when we were enjoying all these conveniences that base on new media technologies our's privacy has been spill off and become other people's tools for marking profit. Today, Trojan and hackers have formed a complete industrial chain. There are lots of websites crashed by  embedded trojan virus because of that lots of people lost theirs' bank account and game accounts. Also, some of the hackers steal other people's information on theirs' computer in order to commit more unlawful action in the future. As internet users, we need to have the consciousness of protecting personal information. The right action to take preventive measure to computer virus and kill virus regularly and keep a distance away  from stranger online. 

Tuesday, June 28, 2016

Creativity and New Media

QQX5 is a 3D dancing game first released by released by Tencent in 2008. I enjoying this game a lot because I really admire at people who knows how to dance. However, I never get a chance to receive any dance training. Things changed after I found out this game. It makes me a good dancer by moving my fingers on the keyboard. In this game you can chatting with your friends, join clans, and marry to the people that you like. Also, you can buy lots of clothes and accessories to dress yourself and your home as well. 

Below is a screenshot of my avatar that I created. In this game, you can dress yourself in the way that you would never try in the real life. 

CREATIVTY



Everything was once new.  In my point of view, creativity is not only things that come up with none but also came from people's understanding and observation on things that around their life. It just like how people get the idea of airplane from birds. " By the way," he added, "that was a very nice edit job by whoever did the spongeBob mash." These people aware the significant value of the some idea and what they need to do is to find out how to out the needs of the market and make it come true by adding theirs' immigration to the existing things. I think this kind of creativity is more important than the original idea. Because this is a creativity that have input the implementation and find out the value of the creativity and this ability itself is a creativity action. New media has this world a small place where people can sharing and viewing all kind of creativity work around the world. By communicating with all kind of people people can improve and being more creative together.

Work cite:

Disney Tolerates a Rap Parody of Its Critters. But Why? The New York Times, September 24, 2007

Modeling Reality With Virtual Worlds


     Virtual Worlds is playing a significant role in our life and it can be used in many ways. A good example will be education. "You can use virtual worlds in education, in delivery services, or as an advanced form of tele-healthcare that offers so much more than videoconferencing." Apply virtual world in education is a amazing idea, it has created a self-study environment. Comparing to traditional education, this new education function allows student access all the information that related to course though internet or some other method instead of books and teachers. In this way, student is able to fully use their imagination. the second example is training, "According to Linden Lab, creators of Second Life, more than 1,400 organizations -- including large companies, educational institutions, government agencies and even the U.S. military -- use Second Life to hold meetings, conduct training and prototype new technologies more efficiently.“ Some industry and organization like army, fireworks, and gas always come up with danger training and experiments. Virtual Worlds technology provide trainer a virtual environment that very close reality where they can minimize the risk during the testing and training.

     Everything has its downside so virtual worlds. Virtual worlds provide us a better way to learn and getting better train but it also cause many young people  began to indulge in the network world. "Children age 5-15 own at least half of those accounts—they’re using these worlds for entertainment, social connection, and learning." Due to this situation, lots of teenagers has being members of sub health group. Most of them are lack of exercise, healthy diet, and enough sleep. They are addicting to video games and enjoying their second life on line which lost connection with the reality. 

   I think virtual worlds foster creativity by giving people a space where they can build whatever in theirs mind and communicate with  people who can had a new thoughts that could add to theirs idea. A example will be some App games that allows kids to build their own city with theirs thoughts. In the future, virtual world will provide more helps to human being in more industry.  One  example will including 3D Scanning, with help of 3D Scanning, We will have a better way to solve some problem from industrial design, Medical informatics and Future War. 


Work Cite:


After Second Life, Can Virtual Worlds Get A Reboot. April 30, 2013. 

Going to the Virtual Office in Second Life, CNN.com: Nov 5, 2009